안개에 갇힌 바로비아에서 고딕 호러, 인물 관계와 자유로운 탐험을 통해 나아갈 길을 찾습니다.
Barovia is a mist-enclosed domain ruled by Strahd, a vampire who is also its prisoner, while Castle Ravenloft overlooks the land. Play begins with a social crisis at Mirewood Gate, offering investigation, negotiation, retreat, or confrontation.
Designed for either a solo character or four-player party. Emphasize exploration, investigation, relationships, meaningful resource choices, and multiple escape routes rather than treating every problem as a required fight.
Gothic horror, vampiric predation, coercion, and death. Avoid graphic sexual violence.
A Playworlds core-setting adaptation, not a complete official reproduction. Routes, quests, encounters and adventurers include original project designs.