ストーリー難易度選択を公開しました
難易度は選択肢ラベルだけでなく、失敗・代償・手がかりの取り逃しなど物語の結果にも影響します。

より手応えのある物語へ
ストーリーカードまたはチャット右側の設定から、次の返信前に難易度を切り替えられます。

- Difficulty
- デフォルト、軽め、挑戦的、高難度
- Entry
- 開始ダイアログとチャット設定
- Persistence
- 履歴セッションごとに保存
What changed
難易度は選択肢ラベルだけでなく、失敗・代償・手がかりの取り逃しなど物語の結果にも影響します。
Difficulty is a runtime session setting, so it does not rewrite the story setup or cached prompt prefix.
How challenge works
The model now judges the current scene outcome first. Risky or unsupported actions can create cost, missed clues, damaged trust, or recoverable failure in the visible prose.
The next choices still show risk tags, but those tags are only a preview layer. The core change is that the plot itself can resist the player.
- Default keeps the existing logic.
- Gentle adds mild friction and easy recovery.
- Challenging adds meaningful tradeoffs and setbacks.
- Hard allows failure, backfire, or a worse position when the fiction supports it.
Where to use it
You can choose difficulty before starting a new story, then adjust it later from the right-side chat settings.
The selected difficulty is saved to the current history session immediately, so refresh and re-entry keep the latest choice.